Installation
The plugin must be installed in the project. Do not use the version installed in the engine, as it will need to contain assets and configurations specific to the project.
Step 1 — Copy the plugin into the project
After installing the plugin in the engine through the Epic Games Launcher, close Unreal Engine and, from Windows Explorer, copy the plugin folder located in the engine's plugins folder to the project's Plugins folder.

Step 2 — Open the project
Open Unreal Engine.
(If Unreal Engine asks to compile the plugin when opening, accept.)
Step 3 — Enable the plugin
Enable the plugin located in Project/ADS Framework, then restart.

The plugin can be installed in the engine and in the project. If so, since there will be two versions of the same plugin, Unreal Engine will use the one in the project. After copying the plugin into the project, you can remove it from the engine if you wish. In all cases, you must always use a version installed in the project, not in the engine.